they'd go out of game-playing mode and into tv-watching mode.
But this really pointed up how little passivity and inactivity players will tolerate while playing a game.
But it seems like after a very short period of time with nothing to do but watch/listen, players mentally switch modes.
SHORT SHORT SHORT
every line has to do multiple things:
-communicate information about what to do or how to play
-be entertaining
-develop character
-develop setting
So you end up trying to make every line EXTREMELY pithy.
Especially on a console. There are all kinds of issues--you don't know how far away they're sitting, so text might be too small, and people don't *read* on TVs the way they do on monitors...
Surprisingly, it didn't for spoken dialogue.
It was too concentrated. Even though they were listening, and even though these were people who already knew the plot, they still just... didn't catch it.
We had to put noise back in.
We're rarely fully focused on listening. Our attention flickers in and out. This isn't because we don't care or aren't *trying* to pay attention or anything like that.
If I were talking to you, and started with "And by and large," your brain would know where that phrase was going and could look away.