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Frank Cifaldi @frankcifaldi
, 32 tweets, 8 min read Read on Twitter
Live tweeting the heck out of this
"I think it's fair to say that Sega did not characters and their worth" in terms of ongoing marketability
(concept art is floating around for all this!)
*did not care about

My phone is not happy today
Oshima drew a dog, a hedgehog and an old man in Central Park in NY and asked passersby what they liked best.

1. Hedgehog 2. Old man 3. Dog

Found that the hedgehog transcended gender and race and had universal appeal.
Character had to be familiar and comfortable so you could feel affectionate toward it. Had connected eyes and blue skin, then added individuality with Sonic's pupils. Really wanted kids to be able to draw it.
Yasuhara rebelled against the complications by drawing his cute sketchy version internally
Why's he blue? Duh.
Oshima really wanted to show Sonic's "cool" with his stare. His attitude had to stand out.
I think a lot of us forget the environmentalist message of Sonic
THIS RULES
That the logo was meant to be on a flight jacket makes so much damn sense.
Test ideas, knowing what Naka's tech gave them
"Mario's games were still based, you played and failed and got better. For [Sonic] you were thrown into an amusement park scenario...Sonic is helping you experience that."
No game design docs, just rough ideas. The ones crossed out were de-prioritized early on.
The tile maps were drawn by hand and assembled
"I had no experience as an animator so I had to spend a lot of time watching anime and seeing how it was done"
Really wanted a dance animation, but it just didn't fit (in memory).
Oshima-san is live-drawing Sonic
Yasuhara-san is way faster
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