Now you can map this 't' value to a new range, such as `lerp(20, 50, t)` to gradually increase a circle's radius, or `lerp(20, 10, t)` to gradually decrease its line thickness.
It's like saying: walk 5% toward the target each frame.
To do this, we interpolate the (R, G, B) or (H, S, L) channels of the color individually, just like we would with a 2D or 3D coordinate.
gist.github.com/mattdesl/3675c…
mattdesl.svbtle.com/linear-interpo…