The annual Star Citizen whale milking convention is upon us!
The pre-show starts in +15 mins.
robertsspaceindustries.com/citizencon
It was off to a good start when they removed some sessions from the schedule.
At the last minute.
The outcry alone was enough to shut that one down.
Anyway, you can watch it live, commentary free, via @badnewsbaron
twitch.tv/badnewsbaron
Invite code: 7nUXA9u
Nothing on the project for months now.
twitter.com/banditloaf
Nothing about how many people they've fired or who have quit, nor the fact that they are having a difficult time hiring talent.
No wonder they can't make a game - of ANY kind.
Waiting....
Another 15 mins load time wait.
Yeah, the train-wreck is in full swing.
btw, that disastrous Face Over IP was courtesy of these guys...
- year 7 of dev
- $198M crowd-funded
- 500+ at 5 studios have worked on this at some point
- less than 25% complete
Still NO GAME. Of ANY kind.
And this crap they're showing, is from a "future" build.
Right now, get this, we're waiting for a train.
I wish I was kidding.
RESTART!
It's 6 yrs later and they haven't even finished a SINGLE one of the 100+ planet zones.
And what they're showing right now is still not complete. And it has a SINGLE mission.
All of this is for this show.
We learned nothing new.
We'll see what he comes up with at 9PM in his "Road to released" presentation.
I think the BEST part of the show, were the developer panels. Which goes to what I have said all along, that these guys really ARE trying (and failing miserably) to make these games.
I was particularly impressed that they seem to have discovered tools which most devs in the industry have been using for YEARS and which are neither new, nor the revolutionary.
It's not enough that n00b David Colson replaced veteran John Pritchett who left back in June.
This model has been the bane of contention for months on end.
linkedin.com/in/colsondavid/
"developed" this. His ONLY video game project. Ever.
store.steampowered.com/app/341890/Hit…
That's what happens when you can't hire or retain top talent.
They're so f*cked, it's beyond belief.
Go watch it. Then go watch something like Cyberpunk 2077 if you think I'm kidding when I say it's pure tripe.
And they can't release it without fixing their performance and networking issues.
I wrote a lengthy article saying that neither OCS nor NCB were going to fix performance to ANY reasonable degree.
Here we are, now that 3.3 is out.
dereksmart.com/forums/reply/6…
Not kidding. Here is the slide.
imgur.com/jVUx8GU.jpg
No release date.
But they're still building ships to sell in a broken tech demo.
It costs $330.
robertsspaceindustries.com/citizencon/ship
Wait! It gets better!
Bear in mind that a large number of previously sold ships are neither built nor in the game.
i.imgur.com/7R98dk8.jpg
On Discord chat, I opined the reason for that.
beta.companieshouse.gov.uk/company/088152…
dereksmart.com/forums/reply/6…
Game dev history has proven that it doesn't matter how much money or key talent you throw at a project, if leadership, talent and tech are deficient, you're going to FAIL.
dereksmart.com/forums/reply/6…
"Looking at the Sept 21st schedule, along with this first changelog, I have absolutely no idea how on this God’s Earth they are going to complete what’s left for 3.3, and get into a reasonable state for release on Oct 10th."
dereksmart.com/forums/reply/6…
Yup - I saw that coming a mile away.
Also @ 08:45, he says there are about 450 devs now working on the project.
CitizenCon revenue update and comparison to previous years.
i.imgur.com/MKyomnP.png
dereksmart.com/forum/index.ph…
I'm completely shocked.
Here's the thing. We KNOW for a FACT that the funding chart is pure and utter bs designed to show "healthy" interest in the project.
But it's a Catch-22 situation
imgur.com/PtDMHxc.jpg
So now the cows have come home.
Reporting bad numbers without a positive spin, puts whales on notice that they need more money in order to finish the "dream" - or else.