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Pumpkins and failure @MatthewWRossi
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There are 168 hours in a week.

If someone is working 100 hours a week, that means they're doing everything else - eating, sleeping, seeing family, commuting to work - in that other 68 hours.

Think about what that means. If you sleep 4 hours a day, that's 28 of those hours gone.
Now you're eating, seeing family, and commuting to work, while exhausted because you're running on 4 hours of sleep a day, in 40 hours. So assume you take an hour to commute, that's another 7 hours gone. 33 hours for eating and seeing family. When do you bathe? Take a shit?
So let's assume 30 minutes a day for hygiene and another 30 for bathroom breaks. Another 7 hours gone, down to 26 hours a week, while exhausted, to see your family or friends. Oh, but you still need to eat, so knock another two hours off per day for three meals.
That's maybe overly generous, but we'll stick with it -- 14 hours a week for your three meals, which leaves you with 12 hours for a social life of any kind. Do you play video games? Well, you MAKE video games, so you kind of have to. You have to know what the field is up to.
If you play for an hour a day, which isn't really enough to get anywhere in almost any game out there, that's another seven hours gone, leaving you with five hours to try and stay in contact with family and friends. While running on fumes because 4 hours a day is not enough sleep
Pretty fucked up that Rockstar is trying to humblebrag that they are, effectively, torturing their employees, especially in a year where so many game devs have been laid off or seen studio closures forcing them out of work. "Hey, we're still here because we profit from misery!"
"Our employees want to do this!"

Okay. I've decided to believe that this is totally voluntary and not done out of fear of losing their jobs/place in the industry, especially considering how hard it would be to get work at that level again.

It's still terrible for them.
A responsible employer should not let their employees work 100 hours in a week. Not just for a week. Not for longer. It shouldn't allow this level of sacrifice, because it isn't sustainable and it will lead to physical and mental consequences that can be devastating.
This isn't just Rockstar, either. In fact, I'm willing to believe the people at the top work just as hard and don't understand the problem because they do it out of love, and so do most of their employees.

But just because you love something doesn't make this okay.
The entire gaming industry needs to get over crunch time. It's a bad idea. It's a bad model for sustainability. It's just plain bad for people.
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