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Graviscera @gravislizard
, 8 tweets, 2 min read Read on Twitter
genuinely hot take: shakycam in anime looks like garbage and is a mortifying, glaringly obvious attempt to supplement animation that didn't or shouldn't need help to look dynamic
more broadly, almost any instance of moving the "camera" at a framerate higher than the animation itself, with the exception of simple pans, makes me feel like i'm watching a babylon 5 CG scene
there's a moment in the jojos season 3 intro where it suddenly becomes glaringly obvious "yep, we're in a 3d scene in adobe afx" because there's a big perspective change as the camera trucks in and i can see the bilinear filtering. aaaaggggggghhhhhh stoooppppp doiinnnng possssst
i feel like in all anime made in the 2000s that i've watched, if there was any digital post work that I didn't immediately spot I'd be surprised. i'm pretty sure i can see every single thing they try to fix or improve and it's all unnecessary.
hot take, part 2, inversion mode: japanese TV audiences are *far* less sensitive to glaring CG than us, so this is probably known and shrugged off. see: every single toku show 2000-2011
hot take, part 3, self-flagellation: i literally do not understand how anyone can tolerate watching tv at a framerate higher than 24fps. it looks like dads soccer practice videotapes. i know this is my problem so perhaps this is also why the animes can look this way
that is to say, the anime shakycam bothers me because it animates at 30fps using obviously mathematical motion curves while everything else is considerably lower framerate and positioned by hand. perhaps other audiences do not see this as a discrepancy like I do.
i've been hypersensitive to framerate my entire life, i've always known when things had that "video look" and apparently this isn't universal.
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