Love to accidentally write game mechanics that reward small-time community effort and pooling of resources to uplift our most vulnerable

C... cyberpunk?
I mean

It's kind of amazing after years of libertarian "philosophy" affecting game design on tabletop spaces

To write one as a socialist *and have that shine through*
Most games; "track how much money you have"

Mine; "track how much mental load you spend on worrying about money"
Tired; gold piece exchange rates and fixed buying/sales prices

Wired; socioeconomic status? More like socioeconomic stat
I'll just be public about the inspiration; you know how in every episode of Cowboy Bebop they worry about food and money and how they need a job or big break

That. I did that
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