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How to Make This with a Single Sprite: a thread for lazy devs
1. set up pixel perfect camera
2. draw player parts
2.5. slice and pivot
3. rig
thanks to the pixel perfect camera, you won't see the rotated pixels in-game
4. animate (note the low sample count, also important)
5. set keyframe tangents to constant
this removes movement between frames to fake a 12 fps animation
6. add a slash effect with a 3d-rotated LineRenderer
this is augmented by a custom class of mine which you can find here:
gist.github.com/garzaa/30f0507…
7. instantiate hitmarker prefab on impact
you can go hog wild with these. i added Watterson-esque stars and planets and an animated expanding circle (another use for the CircleRenderer)
8. make the hitmarker animator run in unscaled time, so it doesn't freeze during hitstop
9. add camera shake and hitstop with TimeScale
10. be evil
do your rotated sprites still make jaggies sometimes? scale them up 8x and smooth em out!
optional: add RotationConstraints to heads and feet to keep them at a constant horizontal during animations (even if they're children of rotated objects)
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