First of all, those guys are still mad at me for some reason. I have no idea why. I've been so nice to them of late. Seriously.
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And there was this...
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From what we've seen today, it proves that literally EVERY SINGLE trailer we've seen of it, has been an in-engine cinematic
dereksmart.com/forums/reply/6…
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While I have no immediate issues with that, it just goes to show how FAR AWAY the game still is.
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From what I saw, I believe that they have another 12-14 months to release a polished game.
As I have written, sources have been saying since 2016 that no "game" exists.
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This was the original 2012 SQ42 pitch from Kickstarter
kickstarter.com/projects/cig/s…
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robertsspaceindustries.com/funding-goals
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Except that both Mass Effect Andromeda and COD Infinite Warfare, already made THAT game.
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For a vertical slice, it touched all the elements of a proof-of-concept tech demo for a game.
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It was disappointing in almost every way possible, for a highly anticipated game
Let's begin...
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Arguably there are XB1 & PS4 games that are pushing the boundaries of visual fidelity. And if you have played COD:IW, BF, or Titanfall, you won't be that impressed with SQ42 visuals
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The visuals in space and on the ground, were also quite good, and they accurately matched the mission theme.
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Audio makes a BIG difference in games of all kinds. And each score, in every scene was absolutely PERFECT.
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Start, go to briefing, go to launch bay, get fighter. Go shoot stuff.
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Games like this are about PACING. And if you don't get that right, you will FAIL to keep a gamer engaged.
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Star Citizen gamers have already grown SICK of the slog from bunker, to ship requisition, to flight etc. No skipping atm
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It was BAD.
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I have spent decades writing flight dynamics combat for advanced NPC units, so maybe I'm just biased or something.
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Released to Evocati 10/6/17
Rleased to closed PTU 11/23/17
Released to open PTU 12/22/17
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This is what I said about 3.0 in June.
dereksmart.com/forums/reply/5…
And SQ42 has NO multiplayer. So that can't be blamed for the performance issues we just saw today.
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That sort of performance kills the ambiance, immersion and completely ruins the experience.
Remember also that they no doubt recorded this on beefy hardware.
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That's why, right from the start, you HAVE to set budgets and guidelines for your world assets.
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Couple the long pacing slog, with bad performance, and you end up with a game that's going to get panned.
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It's disgraceful, and dissappointing.
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It's pure bullshit designed to justify pissing away over $174M of backer money.
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All in a piss-poor performance game that could've been a dynamic screen saver
I didn't see ANYTHING that hadn't been done before and BETTER.
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It was a shameful display.
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And for that, I am going to do everything in my power, and will spare NO time or expense to put Chris Roberts in jail.
I'm done.
42. End