First of all, those guys are still mad at me for some reason. I have no idea why. I've been so nice to them of late. Seriously.
And there was this...
From what we've seen today, it proves that literally EVERY SINGLE trailer we've seen of it, has been an in-engine cinematic
While I have no immediate issues with that, it just goes to show how FAR AWAY the game still is.
From what I saw, I believe that they have another 12-14 months to release a polished game.
As I have written, sources have been saying since 2016 that no "game" exists.
This was the original 2012 SQ42 pitch from Kickstarter
Except that both Mass Effect Andromeda and COD Infinite Warfare, already made THAT game.
For a vertical slice, it touched all the elements of a proof-of-concept tech demo for a game.
It was disappointing in almost every way possible, for a highly anticipated game
Arguably there are XB1 & PS4 games that are pushing the boundaries of visual fidelity. And if you have played COD:IW, BF, or Titanfall, you won't be that impressed with SQ42 visuals
The visuals in space and on the ground, were also quite good, and they accurately matched the mission theme.
Audio makes a BIG difference in games of all kinds. And each score, in every scene was absolutely PERFECT.
Start, go to briefing, go to launch bay, get fighter. Go shoot stuff.
Games like this are about PACING. And if you don't get that right, you will FAIL to keep a gamer engaged.
Star Citizen gamers have already grown SICK of the slog from bunker, to ship requisition, to flight etc. No skipping atm
It was BAD.
I have spent decades writing flight dynamics combat for advanced NPC units, so maybe I'm just biased or something.
Released to Evocati 10/6/17
Rleased to closed PTU 11/23/17
Released to open PTU 12/22/17
This is what I said about 3.0 in June.
And SQ42 has NO multiplayer. So that can't be blamed for the performance issues we just saw today.
That sort of performance kills the ambiance, immersion and completely ruins the experience.
Remember also that they no doubt recorded this on beefy hardware.
That's why, right from the start, you HAVE to set budgets and guidelines for your world assets.
Couple the long pacing slog, with bad performance, and you end up with a game that's going to get panned.
It's disgraceful, and dissappointing.
It's pure bullshit designed to justify pissing away over $174M of backer money.
All in a piss-poor performance game that could've been a dynamic screen saver
I didn't see ANYTHING that hadn't been done before and BETTER.
It was a shameful display.
And for that, I am going to do everything in my power, and will spare NO time or expense to put Chris Roberts in jail.