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Derek Smart @dsmart
, 25 tweets, 8 min read Read on Twitter
{thread} For decades I have been building space combat games, and entire game engines to power them.

In Nov 2015, I wrote a short article explaining why Star Citizen could never - ever - be an MMO of any kind. I also highlighted their "64-Bit" nonsense…
While they've hit wall after wall in their pursuit to build Chris Roberts' nightmare, I have said time and time again, that there isn't a SINGLE game engine on the planet, that could power it.

And that's proven thus far to be FACT - not hyperbole.
Even as they continue to work within the "level" based constraints of the custom CryEngine, then moved on to Lumberyard (a derivative engine with the SAME limitations), the challenges remain - unsolved.

Because it simply CANNOT BE DONE.
They know this to be a fact now, but they continue to lie to backers.

I have to refer again to a statement someone made which perfectly encapsulates this notion.

Issue here is when they rushed 3.0 (planet tech!) out back in Dec 2017, right before they stopped issuing refunds, it was part of the smoke screen to deceive backers. That's why it plays like a "level", was - and remains - a COMPLETE DISASTER - and shows the engine limitations.
In what should come as little to surprise to those of us who live, breath, and write math for a living, an enterprising backer recently released this video.

Aside from the game, literally, falling apart due to the vast ranges from the player origin, it's the first concrete evidence that they're still in a "level" based scene management system.

Basically, this is Stanton, the current system which isn't even 10%. Notice anything?
This is the Star Citizen starmap which they released years ago, and claimed they were going to "seamlessly" build for the game.

They haven't finished Stanton.

Which means, not even 1% of the entire game universe has been built. 6 yrs + $187M later.
To give you another perspective.

This is Stanton. It has only 3 moons which you can land on.

That's it. All of it.
Remember that Citizen Con 2017 presentation with "procedural cities"? According to sources, it's all nonsense - and that nobody is even working on it anymore. As they have done in the past, it was done just for that presentation.

Which brings me to this.

Remember back in 1996 when Microsoft fired Chris Roberts and kicked him off the Freelancer project?

Remember how he was making the news rounds talking up the game etc?
This interview with IGN was done barely a week before it was made public that he had in fact been kicked out by Microsoft.…
This interview with Eurogamer was barely a week later. Read the intro.…
After EA pulled funding, and Microsoft saved the studio by buying it from them, it wasn't long before Chris was kicked off that company and Freelancer.

What's going on RIGHT now is EXACTLY what happened back in 1996.
Chris and his cohorts have been shopping around for either a buyer or "strategic partner/investor" for Star Citizen.

No takers so far.
The thing with getting people to give you money these days for a video game project is that they KNOW the risks involved in gaming.

And if your public facing funding claim does NOT match your actual financials, well, that's where due diligence fails the first step: honesty.
And if you're found to have been taking BACKER money out of the company, to line your pockets, even as you go around looking for money for a "10 year vision", well then you have a lot of explaining to do.
A long time ago, right up to the Dec 2017 when they stopped issuing refunds as sources had said they were going to do, I stopped telling people to get refunds.

So, anyone giving them money, is a believer who doesn't mind losing that money.

There will be no game. Ever.
When you were paying for concept art of promises like this, you were been lied to and deceived.

I mean, LOOK AT IT!! How did you EVER believe that? Even without my raising the alarm?
In closing, and for posterity, below is my short missive explaining why I raised the alarm, and why - three years later - practically everything I've warned about, has come true.

Star Citizen is an absolute scam; and Chris Roberts is trying to bail.…
ps: This was from back in the day. If you think I'm kidding when I said this is all playing out again, you should read it.…
And if you missed the 2016 @gameranx article "The Chris Roberts Theory of Everything", do yourself a favor and read it.…
BONUS: Those broken-brained buffoons...five years ago before they all went ape-shit and turned into a cult.…
Back in Aug 2015, shortly after I wrote The July Blog, Chris claimed they had a full universe economic simulation running on separate servers.

We now know that, as always, he lied. FF to @ 7:16

He repeated that same bs in an Oct 2016 interview to Gears magazine.

It's now July 2018. And no such thing exists, in any way, shape or form in Star Citizen or SQ42…
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