, 8 tweets, 2 min read Read on Twitter
Something I wished more gamers and indie game fans realized right now: A lot of the people who made your favorite games are honestly struggling to survive and keep making games in 2019.
We've gone from a situation where 3-5 years ago, there were about half as many games on the market. When we launched Race The Sun in 2013, we were on the Steam front page for over a week, and that was a lifeline for us. These days you're super lucky if you hit front page at all.
In 2015 a front-page mobile store feature might get you enough revenue to survive a year, if you could get it. The same feature today... Well it won't. There are just _so many_ great games in the market now.
3-5 years ago, we would send hundreds of emails to press and youtubers, and few of them would reply. These days we often get radio silence, or we get asked what our budget is for promotion. Media folks have to pay the bills too!
All this is to say: Please have a little bit of understanding when you see things like a developer arguing for a slightly higher revshare, or deciding to take a platform-exclusivity deal, etc. They are not being greedy, they are doing what they need to survive.
Also: Please support your favorite developers. Buy their games, tell your friends about them. Retweet their announcements. Tell them you enjoy their work and what it means to you. Fund their Kickstarters if you can. Back their patreons if you can. These things really help a lot!
The response to this thread has been crazy. I think I hit a nerve with a lot of folks, particularly creatives. I didn't mean to just shine a spotlight on our work, but if you would like to join our community and get to know us, you can here: discord.gg/flippfly ❤️
Also if you're making something and struggling to make ends meet, please reply here with a link to places people can support you, I'll do my best to RT a bunch :)
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