, 5 tweets, 1 min read Read on Twitter
After two days of being in The Great Sekiro Battle of 2019, I've learned the battle comes down to one thing: Empathy

The same arguments of "Git Gut" "Learn the Game or Die" and "Play something else" are repeated. In each case, we can trace the response back to a lack of empathy.
Sekiro, Dark Souls, Celeste, and all skill-based singleplayer games are created to give an extremely difficult experience but they want you to beat the game

For some people learning the game isn't the problem. It's the physical ability to compete and that deserves an "easy mode"
When you cut through all of the counterarguments of why Sekiro doesn't need or deserve difficulty levels, it always comes down to a simple fact:

How one person chooses to experience a single player game doesn't negatively affect anyone else. It's a personal preference.
This mentality of gatekeeping fun to a select group of gamers is toxic and perpetuates negative stereotypes about gamers.

Fun is an experience that can be shared by everyone. It's not a finite resource. You can't horde it. There's no need to stop others from experiencing fun.
When someone argues games shouldn't be made accessible, ask them why they don't want other people to feel the same enjoyment they do.

There's no counterargument to this. We, as gamers, should be uniting together to bring that feeling to everyone.

We should be practicing empathy
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