Some #rpgtheoryjuly musings incoming.
Playbook-style chargen, where you're making ONE major choice, can feel too restrictive.
Two axes (maybe three, if you consider background) is a creative sweet spot.
What I want to illuminate is that the market for those will always be a little narrower. It's a niche appeal.
At the other end, a list of archetypes mapped to playbooks is awesome - for people who enjoy thinking about archetypes in story.
A system that facilitates that with a robust, wide-ranging menu of options is 👩🍳💋.
But "everything has Aspects" is a SUPER challenging headspace to get into, and it's not intuitive for a lot of players. Especially if they're not used to thinking at story-view levels.
It isn't because they're stupid, or unimaginative. It isn't ONLY because D&D is the default. And it's not necessarily because they don't know better.
And people who look to it with an eye of "nice dungeon crawl, what else can it do?" aren't Doin It Rong.
Don't be the person who, when your friends say they're in the mood for pizza, insists on going to the super-authentic Italian place for bruschetta instead. Even if it's "better."
D&D is a really top-notch pizza, and you can put a lot of different stuff on it.
But being mad that pizza is popular and lots of people like it and that's what your friends always want is a bad damn look.