Worldbuilding is just a hook on a belt.
What a crock.
Forget all of that.
Think instead of worldbuilding as one tiny thing.
Just a hook on a belt.
On Lando's way up, we get a glimpse of him hooking a safety line to a rail inside the hatchway. Click!
The hook adds nothing crucial to the scene itself. What it does, is significantly enhance the world the characters inhabit.
But that hook sends us a message: Lando takes his world seriously.
Lando doesn't know he's a character in a story.
He worries about falling off the friggin' ship.
Somebody trained Lando to use that hook.
Somebody designed it.
Somebody drafted procedures for storing, donning, employing it.
Somebody required the 'Falcon to have a load-bearing point to secure it to.
Somebody made regulations.
It anchors the floaty magic to our conception of real risks and real precautions.
These little details appearing anywhere in the story are still an enhancement.
Where did it come from? Someone must have grown it.
What did they grow it in? There must be an orchard.
What comprises an orchard? It must have individual trees.
What creates an apple tree? A seed.
When you tell us that a woman in a fictional world has bought an apple from a vendor, you have also told us (if we care to make the inferences) about farmer, orchard, tree, and seed.
If huge-ass lore-encrusted worldbuilding bores or daunts you, try shifting your thinking to the small and the local.
Think about just one hook on one belt.
The secret of elegant worldbuilding has been hanging from Billy Dee Williams' waist since 1980. 👍