- You get together with your group every week or two to figure out what happens next
- The difficulty of a task/monster is measured in points, and the group is very bad at estimating them
- The PM's prep is wasted when the plot goes off the rails
Designer: My persona is not interested in this adventure
PM: Uhh, but the quest givers, I mean stakeholders...
Developer: Hey, stop railroading us!
Growth hacker: Can't we just rob them? My stealing skill is really high.
User researcher: No! Just go talk to them.
UX/UI Designer: I didn't put any points into that skill.
Powerful wizards from the Business school of magic can rearrange this order at whim, which makes all other players call BS on this overpowered ability.