, 17 tweets, 3 min read
I’ve waited so long to finish my Aesthetics of HFR video that Gemini Man will be out and it’ll actually be relevant!
The total number of commercial HFR feature films just incremented to 5.
No, because the original HD BluRay spec doesn’t support either an arbitrary frame rate like 48fps or 60p.

UHD Blu Ray does support 60p, but the films haven’t had a UHD release yet.
To date there is one (1) HFR film you can go out and buy for home viewing, and it’s the UHD 4K BluRay of Billy Lynn’s Long Halftime Walk.
This is such a good question I don't know where to start with explaining the differences between how games and movies utilize their storage media.
First, the "high frames rates" of games vs movies are kinda fundamentally different "things"

A movie is a single giant video file, while a game is a program.
But a game also might contain video files! Pre-rendered cinematics, for example. BUT! I can't think of any game off the top of my head that plays its pre-rendered video back at 60fps.
Also just to confuse everybody more, standard Blu Ray *can* do 60fps video, but only at 720p or in everybody's favourite mutant format: interlaced.
But, so, yeah, 60fps in video games is typically *gameplay*, which is rendered real-time by the console and not read directly off the disc.
To spaghetti this further, games that do have pre-rendered video files, don't, to my knowledge, store them on the disc as BRD video. For ages it was all Bink. But a huge advantage of the PS2 was that devs could put a limited amount of video on the disc as DVD video.
This was similar to when games started to utilize CD audio, and 30% of the game CD would literally just be an audio CD you could stick in any CD player and listen to (once you skipped the data track).
In both of those cases the DVD video and CD audio portions conform to regular CD/DVD format specifications for encoding, structure, &c.

Video in modern games aren't like that, they're not in the regular BRD format or file tree, they're just videos in a bin somewhere in the game.
Yes, no, sort of. There are some really substantial differences between video and gameplay, how they exist, their context, that a lot of people who are used to 60fps gameplay still find even 48fps video to be "weird"
It's super complicated, which is why it's taken me almost an entire year to chip away at the script.
I mean, how many of all y'all could tell the difference between my 48fps video footage and the 60fps Warcraft footage in my latest video?

If I looked "weird" did that still register by minute 30?
I'll touch on frame interpolation and briefly make fun of bad "60fps" Anime conversions, yes.
hFR iS My pAsSiON

iTs So crISp
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