Any conversation about QA & UX needs to focus on the intersection of this question:
When is a product good enough to ship?
(Early QA practices were derived from manufacturing QA, which was primarily about ensuring new parts were within specified tolerances.)
Yet, requirements are not specific enough. Nor are they usually validated to be correct.
Just because a product meets all requirements doesn't mean it's good enough.
How does QA say "This is what we should / should not ship?"
At best, UT validates an individual unit "meets the specifications" for that unit.
However, UT doesn't tell is if the units, when assembled, do the right thing in harmony. Do they make a product good enough to ship?
Part of the responsibility of UX Design is to define what the users need. That definition needs to have a solid definition of Good Enough to ship.
QA can take advantage of that definition, to define its own Good Enough.
The QA definition of Good Enough and the UX definition of Good Enough are becoming the same.
In the early days, QA was about eliminating flaws from a product's design. Bugs, reliability issues, resilience. All flaws.
(If a flaw doesn't frustrate a user, is it really a flaw?)
We'd test, identify the flaws, and redesign until the flaws were gone.
It works, but it's missing something.
Something that provides pleasure, increases the user's flow (in the Csikszentmihalyi sense of the word), or embodies meaning.
Improving the product by making it more delightful is additive.
We rarely see discussion about how QA assesses if enough delight is in the product. We've only recently seen discussion in UX about this.
The best-designed products come from teams who have their QA and UX folks work hand-in-hand to define Good Enough and use it as ship criteria.