, 17 tweets, 7 min read Read on Twitter
Three big trends I’m excited to see emerging in the XR community in 2019:

1. Artificial Intelligence (AI)
2. Physical Installation
3. Immersive Theatre

AI in XR has been the buzziest lately, with companies like Artie, Fable, and others doing incredible work to push forward the notion that AI will become the backbone (UI, OS, etc) of interaction with the immersive world.
Meanwhile, Fable has produced a Natural Language Processing-driven VR experience to debut at the VIRTUAL BEINGS conference this summer – and the interactions here will carry with you across all Lucy adventures.
MICA, the AI avatar announced at LEAPcon, also gives a sense of how @magicleap is thinking about the integration of AI into spatial computing
We’re even seeing this trend of "immersive AI" play out in “traditional” institutions, such as the recent announcement of an AI Dalí at the Dalí Museum
Physical installations that accompany VR experiences are transitioning from novelty to de facto presentation mode at festivals and conferences. (pictured: The Chalkroom)
At this year’s @sundanceorg New Frontier, @marshmallowlf Feast debuted SWEET DREAMS, an experience where participants eat food during the VR experience
How we enter a VR experience is integral to its overall outcome.

This is something that @kmalickisanchez has been pushing for a long time with @fivarstories/@VRToronto, & that I know created powerful responses for participants in experiences like @queerskins & @WhereThoughts
'Hyper-reality' experiences, such as the @jackryanamazon VR installation @Comic_Con, are going to become more widespread

Now that we’re seeing more mainstream adoption and understanding of VR, audiences crave deeper engagement from site-specific showcases
Immersive theatre and VR just *belong* together.
For as immersive as VR can be, nothing can truly replace human touch and intimacy.
Immersive theatre is home to the world's top experts in the above, and we owe @NoProscenium a great debt for the work they do in bringing the "digital" and "analaog" immersive camps together.
I felt this firsthand at @becomechained, where IRL actors embodied virtual characters in the VR component of the experience. The first time you feel a “virtual” character touch you is incredibly profound. theverge.com/2018/12/5/1812…
Experiences like JACK, HERO, & TERMINAL 3, & others from last year’s festival circuit also played with this idea -- and I'm darn giddy to see what emerges in 2019'. (picture from @baobabstudios)
There are plenty more trends on the rise in XR, these are just the three that I think most clearly stand to progress the language of immersive media and storytelling this year.
Missing some Tweet in this thread?
You can try to force a refresh.

Like this thread? Get email updates or save it to PDF!

Subscribe to Jesse Damiani
Profile picture

Get real-time email alerts when new unrolls are available from this author!

This content may be removed anytime!

Twitter may remove this content at anytime, convert it as a PDF, save and print for later use!

Try unrolling a thread yourself!

how to unroll video

1) Follow Thread Reader App on Twitter so you can easily mention us!

2) Go to a Twitter thread (series of Tweets by the same owner) and mention us with a keyword "unroll" @threadreaderapp unroll

You can practice here first or read more on our help page!

Follow Us on Twitter!

Did Thread Reader help you today?

Support us! We are indie developers!

This site is made by just three indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3.00/month or $30.00/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!