, 17 tweets, 7 min read Read on Twitter
Three big trends I’m excited to see emerging in the XR community in 2019:

1. Artificial Intelligence (AI)
2. Physical Installation
3. Immersive Theatre

👇
AI in XR has been the buzziest lately, with companies like Artie, Fable, and others doing incredible work to push forward the notion that AI will become the backbone (UI, OS, etc) of interaction with the immersive world.
forbes.com/sites/jessedam…
Meanwhile, Fable has produced a Natural Language Processing-driven VR experience to debut at the VIRTUAL BEINGS conference this summer – and the interactions here will carry with you across all Lucy adventures.
forbes.com/sites/jessedam…
MICA, the AI avatar announced at LEAPcon, also gives a sense of how @magicleap is thinking about the integration of AI into spatial computing
We’re even seeing this trend of "immersive AI" play out in “traditional” institutions, such as the recent announcement of an AI Dalí at the Dalí Museum
smithsonianmag.com/smart-news/spr…
Physical installations that accompany VR experiences are transitioning from novelty to de facto presentation mode at festivals and conferences. (pictured: The Chalkroom)
At this year’s @sundanceorg New Frontier, @marshmallowlf Feast debuted SWEET DREAMS, an experience where participants eat food during the VR experience
vrscout.com/news/real-food…
How we enter a VR experience is integral to its overall outcome.

This is something that @kmalickisanchez has been pushing for a long time with @fivarstories/@VRToronto, & that I know created powerful responses for participants in experiences like @queerskins & @WhereThoughts
'Hyper-reality' experiences, such as the @jackryanamazon VR installation @Comic_Con, are going to become more widespread

Now that we’re seeing more mainstream adoption and understanding of VR, audiences crave deeper engagement from site-specific showcases
cnet.com/news/comic-con…
Immersive theatre and VR just *belong* together.
For as immersive as VR can be, nothing can truly replace human touch and intimacy.
Immersive theatre is home to the world's top experts in the above, and we owe @NoProscenium a great debt for the work they do in bringing the "digital" and "analaog" immersive camps together.
noproscenium.com/exploring-inti…
I felt this firsthand at @becomechained, where IRL actors embodied virtual characters in the VR component of the experience. The first time you feel a “virtual” character touch you is incredibly profound. theverge.com/2018/12/5/1812…
Experiences like JACK, HERO, & TERMINAL 3, & others from last year’s festival circuit also played with this idea -- and I'm darn giddy to see what emerges in 2019'. (picture from @baobabstudios)
There are plenty more trends on the rise in XR, these are just the three that I think most clearly stand to progress the language of immersive media and storytelling this year.
FIN.
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