This is how I feel about it and nothing more. I'm personally already burnt-out on this "discussion," and I'm only posting this because people keep asking for it. If I go over the thread limit oh well.
In Sekiro, you defend yourself in three main ways: dodging, deflecting, and jumping. You constantly need to react to enemy attacks with these techniques
Breaking the enemy's posture requires
The stealth is a blast too. Is it realistic? No. Are the enemies smart? No. Does it feel sweet to swing around, grab a ledge, yank an enemy off into the abyss with your sword? Hell yes it's fun
Music. I prefer Sekiro's less intrusive tunes to the bombastic themes of DkS/BB. DeS is still my fave, but I don't end up muting the music in this, which I usually do in DkS/BB because the boss themes are overbearing.
A lot of people miss the RPG elements because they "give replay value." Frankly, the RPG elements were just an unneeded
Setting. This one is tough for me. The Nexus from Demon's Souls and the Undead Burg of Dark Souls are sacred spaces for me. Nothing in this game really beats those. That said, the overall setting
In terms of difficulty, I would have been fine with some
Finally, my gripes. Too many reused bosses. Annoying upgrade tree. Headless aren't really fun or interesting. Some skills are