1) Intractable Terrain
2) Crossroads
3) Dire
4) Enclosed
5) Death
6) Roads NOT to Take
7) Armies NOT to Attack
8) Towns NOT to Besiege
9) Terrains NOT to Contest
1) Intractable - Don't Encamp
2) Crossroads - Join With Allies
3) Dire - Don't Linger
4) Enclosed - Strategize
5) Death - Do Battle
1) Intractable = Difficult
2) Crossroads = Intersections
3) Dire = Cut Off
4) Enclosed = Ambush
5) Death = No Way Out
Ames: "Mountains and forests, passes and natural hazards, wetlands and swamps, and any such roads difficult to traverse constitute difficult terrain." Note 174.
Ames: "The territory of several neighboring states at which their borders meet is a strategically vital intersection. The first to reach it will gain the allegiance of the other states of their empire." Note 175.
Ames: "When you quit your own territory and lead your troops across the border, you have entered cut-off terrain." Note 176.
Ames: "Ground that gives access through a narrow defile, and where exit is tortuous. allowing an enemy in small numbers to attack our main force, is vulnerable to ambush." Note 177.
Ames: "Terrain in which you will survive only if you fight with all your might, but perish if you fail to do so, is terrain with no way out." Note 178.
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