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Speculative design for a new creative coding toolkit.

You layer together "Components", each is just a single script that exposes some attributes and/or UI props.
Now that I've coded the LinearGradient and NoiseLines components, I could easily re-use them in other projects, or even publish them online for other users of the tool to bring into their own designs.
I added a few more details and the code for those 3 components in the following gist:

gist.github.com/mattdesl/b7c96…
Here's another simple test-case: a program that creates a Delaunay triangulation based on points added by the mouse.

Code below — you could imagine the DrawPoints and DrawMesh as being built-in with the toolkit, or perhaps installed from a library.

gist.github.com/mattdesl/d1083…
An example of a PolygonMask component, which masks children to a star.

gist.github.com/mattdesl/2c595…

Trying to think of some other test cases that might be hard to implement with this sort of paradigm... suggestions?
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