I was so excited to find Hugh Dubberly and Paul Pangaro's article on cybernetics and design earlier this week because it so cogently connects so many of the things I've been thinking about.
dubberly.com/articles/cyber…
Your system isn't necessarily more conversational if it talks to people or texts with them. Adding these modes may even make it less so.
For an interaction to be conversational means that it follows certain conventions and both parties are cooperating towards a goal.
Many so-called conversational systems are frustrating because they do the opposite and require the human to guess system needs.
We still think of design too much as individuals creating artifacts. Documentation should play a supporting role.
There is a huge discomfort with "invisible" work.
To be fair, meetings are rarely designed to be productive in this way and productivity is often judged based on the artifacts an individual produces.
This is counterproductive.
Systems with visible seams are the result of hand-offs and unresolved arguments.
* cooperative
* goal-oriented
* quick
* clear
* turn-based
(and most importantly!)
*error-tolerant
vimeo.com/335957544
Conversing (texting/tweeting/etc.) is fun. Writing (email/blog posts/reports) is excruciating. Weird, right?
It's not just the length of the message.
Of course, there are times to sit alone and write, BUT…
The result would not be deadly boring, either.
And then a draft document got passed around with tracked changes. The people working on it never interacted with each other.
That is the slow train to sucktown.
And if you try to change something on the site people get all weird about it because they are treating it like a work for posterity, not a conversation.
Why get all precious about the words? You just want the communication to be effective, context appropriate, and on brand etc.
Think about which set of values is appropriate when.
You can get it here, though. And I encourage that.
abookapart.com/products/conve…