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ONI: Got a couple hours and a couple beers, so it's time. This is my fourth or fifth take from day 102. It's 113, and my essential base is great, but I find that stretch from 100-200 really tough, and keep practicing it.
As you can see, I'm off mealwood onto shrooms with barbecue injections from the four hatch ranches, not fully populated. Got a power brick to the right which is working fine. Very happy with the gas filter ring down at the bottom, will build it sooner next time.
On the lower right, there's a full rodriguez SPOM. There's no cooling for that yet, I've been trying a new approach: *don't* cool the oxygen to begin with, just don't pump it into the base. Instead, use it for exosuits to crack the oil biome.
Down there, it looks like so. The first mission there is plastic, so that's a gold amalgam oil refinery to load me up to reservoir's of plastic. That refinery won't last long, it'll burn up. Pro-tip: when it burns up, don't fix it, destroy it and replace it.
Oh, and another pro-tip, actually: *buffer* shit. Your start with storage containers. As soon as you get liquid or gas reservoirs, *use* them. You can waste *tons* of labor by having manual processes w/o enough cached supplies to complete them.
A lot of those manual tasks take high-value laborers, like operators. If they run down, start something, then can't finish it cuz the supplies aren't there, that burns through the day right quick.
Anyway, there are two construction projects going on. Just below the base, I am prepping for the oxygen cooling rig. I want to shift before too long to a) hardcore o2 supply, and b) exosuits everywhere outside the base. For b, I don't need the rig to work, but I need the piping.
And below that, the long-term industrial brick, which has proven to be my bete noire in the 100-200 sequence. Here's a snap of it forming up...
Those refineries are just there for measurement. I won't start there, but actually to the left of that. Last run, I built out all that crap and then tried to do the power, and I mis-built that crap just a little, thus replay, but then I thought, why not do the power side first?
The initial power source will be the coal. But I'm already burning coal for the base and other parts. It made me think: I wish the coal level of the power were there, and the long power trunk + transformers up the left side, so I could de-commission the old and move to the new.
Almost my entire power complex on the right side of the base is temporary: most of that stuff moves inside the industrial brick once it's running. So why not start moving it now?
Once you crack the oil biome, you get a bazillion kilo's of lead, which is a pre-refined metal you can use for any modest-heat device, including conductive wiring. My theory: I can build the whole power spine and shift over to it before I even do the brick!
This has all the likelihood of success of most of my theories, in ONI, geekery, and the rest of life. So we'll see how it actually turns out. :)
One more thing I forgot to mention. There's a metal refinery off to the right, above a pool of maybe 60 tiles of ph2o. It takes its coolant from there and drops it right back in. It's making iron and then steel. A new learning for me: this is actually fine. It'll do for 50 turns.
In the end, I'll have a 60 tile pool of pretty hot ph2o, but, in the end, I won't care, because I'll have plenty of ways to use it, even as hot as that.
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