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as I peruse the @shmuplations archive for PC Engine/TurboGrafx-16 material, I realise there's not nearly as much up there as I thought, but let's celebrate the (limited, 🇯🇵-only, COVID19-hobbled) PCE Mini launch as best we can, shall we? (thread)
(before I get started, I posted a similar thread for the MD Mini last year )
first off, two interviews—one from just after launch in '87, plus a retrospective in '03—on the conception, evolution and history of the good ol' PC Engine shmuplations.com/pcengine/
Hudson's famous hypeman Takahashi Meijin reflects on the era of live "caravan" contests shmuplations.com/takahashimeiji…

incidentally, a Japanese prefecture is currently finalising a 1-hour-per-day game curfew on minors, which struck many as a perverse reading of the Meijin's old slogan
this unsourced article by Hideo Kojima offers some reflections on the release & post-release feedback of the PCE version of Snatcher (which, by the way, will be included on the TurboGrafx/CoreGrafx Mini, completely untranslated) shmuplations.com/snatcher/
from the liner notes of the 2012 Naxat Soft Shooting Collection OST come these developer commentaries that touch on the Compile shooting games Seirei Senshi Spriggan & Spriggan mark2 (as well as their Mega Drive predecessor, M.U.S.H.A.) shmuplations.com/compilestg/
it's light on game-specific detail but this oiece on Compile's history includes select concept art for Blazing Lazers, Spriggan & more shmuplations.com/rootsofcompile/
this article, in part excerpted from a fantastic doujinshi made by artist "Rurarbou", discusses the making of Soldier Blade, Hudson's final Star Soldier game for PCE and the headliner for their final major caravan tournament shmuplations.com/soldierblade/
from the liner notes of the Chi no Rondo/Bloodlines OST, several developers share the serious and not-so-serious hurdles they overcame during the making of the classic Castlevania: Rondo of Blood shmuplations.com/chinorondo/
composer Kouji Hayama reflects on the surprising impact of the idiosyncratic, sample-heavy tunes he composed for Masaya's notoriously ridiculous shooting game Cho Aniki shmuplations.com/koujihayama/
…and that's it, but the database also has loads of interviews concerning most of the arcade games from which the PCE/TG Mini's many (mostly great) arcade ports are derived shmuplations.com/games/

as always, your support makes these translations possible patreon.com/shmuplations
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