I meticulously outline plots, campaigns, and character relationships (among other things) long before I build them. It hasn't just made my writing better - it's saved my butt.
#NelsonGameOutline
Today, I'm sharing it!
#NelsonGameOutline
I don't know!
I'm trying not to think about it!!
#NelsonGameOutline
1) I'm going to walk you through the format, and why it works.
2) Then, I'm going to provide a spreadsheet you can copy/modify for your own projects.
#NelsonGameOutline
in crippling
excruciating
detail
#NelsonGameOutline
Yadda yadda yadda.
I hope you get something out of this.
Let's begin.
#NelsonGameOutline
patreon.com/XalavierMakesW…
Cornerstone of the game developer's toolkit for very good reasons, among them the fact that it makes us feel like we have some control over the endless void of existence.
With a good outline, that desperate dream almost comes true.
#NelsonGameOutline
1) What you're making
2) When you're making it
3) Why you're making it this particular way
5) How expensive the thing you're making is (i.e. scope)
6) Potential problems with the thing, before it's built
#NelsonGameOutline
Phases are the major chunks of the work--if most of the events in your work occur in one Phase, the story is likely unbalanced.
#NelsonGameOutline
Each Scene has a Beginning, Middle, and End. This is to ensure that every Scene created is communicating *something* substantial, and vital to the whole.
#NelsonGameOutline
What's happening? Is it interesting? Does it play a vital part in our story, or are the events described actually tangential to the meat of the tale we're trying to tell?
#NelsonGameOutline
*Why* are the things described happening? How will these events be executed? To what end?
Now that we have a concrete piece of story, we're justifying it to ourselves, and those who will read the outline.
#NelsonGameOutline
Beginning, Middle, and End.
#NelsonGameOutline
If you're writing a linear story, length goals may be important to note, but major choices made by the player character may not--salt to taste.
#NelsonGameOutline
Essentially--what portion of THIS chunk of the work is most important, and draining on your budget (in terms of time, visuals, effort, iteration, etc.).
#NelsonGameOutline
#NelsonGameOutline
It also makes you look very busy/professional, which is nice.
#NelsonGameOutline
docs.google.com/spreadsheets/d…
Take the #NelsonGameOutline, modify and use it however you need (as long as you don't sell it or something), and let me know if *any* of these words helped.
There's your peek behind the curtain.
Thanks for reading, and good luck!
Don't make a game about an anime blacksmith inspired by the forces of Hell to the damnation of themselves and anyone who comes into contact with their weeby wares.
The road is long, and leads nowhere.
#NelsonGameOutline
This is just one of the tools I use, and it comes later in the process, after a number of key elements are analyzed and finalized.
Outlining stories in a vacuum doesn't work well - particularly in a medium that requires you to be as flexible as games does!