@47:49
@ 24:20
robertsspaceindustries.com/spectrum/commu…
ps: None of what he post there in Oct 2017 has happened. So there's that.
Shortly after, they started talking about performance related tech. Nah, we totally didn't see that one coming.
Shortly after, they ramped up the performance tech improvements.
Object Container Streaming & Network Bind Culling were born.
It was all complete nonsense.
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Once again, I covered that.
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Except, as I wrote, it was the usual nonsense.
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I laughed so hard because I knew why.
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@ 26:55
Once again, they were flying around this city, the performance was abysmal, and my coverage was brutal but fair (I thought).
dereksmart.com/forums/reply/6…
It didn't have any of the new planet, moons or procedural city. And the performance was still abysmal. Buy hey, alpha.
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As expected, the performance gains were not only sporadic, but also largely immaterial. Just as I had had written for over a year.
Still no procedural city btw.
Almost immediately after releasing 3.3 to live, last week they released 3.3.5 (the other half which they had split off) into the backer test pattern.
It had Lorville. The first "procedural" that's nonsense btw) city which they had been touting since 2017.
1) You can't fly inside it like they had shown at two previous presentations
2) They put a no fly zone around it that immediately destroys the player ship
3) The ingress (from space) altitude is 100K meters AGL
So they had to cordon it off as a set piece for taking screen shots. LOL!!
WIth a single client flying around in off-line mode, performance is horrid, the set pieces are as repetitive as you could imagine etc.
The procedural emperor had not clothes.
And some backers are livid.
In Oct 2012, two games were promised to be released in Nov 2014. Exactly FOUR years ago this month. And neither one is near completion - $200m later.