We KNOW people have limits.
The evidence? Video games.
Let me explain.
Think about the Final Fantasy series. You have HP and MP. If you run out of MP, you can’t cast any more spells unless you eat or drink the right things, or you rest. If you run out of HP, you faint.
People have limits. They *cannot do more than they are able.* And no amount of shaming them or anger at them will make them magically able to do more than they can do.
Now: let’s talk status effects.
To some of us, they’ll seem quite familiar.
Like depression. Anxiety. Injury. A crisis.
Almost all games predicate their systems on:
People have limits. They cannot be expected to work beyond them.
Sometimes, outside factors affect people’s ability to do the things they could normally do.
So let’s understand this IRL, too.