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The more I think about, the more I feel like PKMN's dex and move list getting culled is kinda overdue

When you keep tacking more and more onto base game design for years, carrying everything over from game to game, it gets really hard to add anything more
Adding new gameplay elements means taking into consideration 20+ years of skills and hundreds of creatures while trying to make sure there's no overwhelmingly good meta, like Psychic-types in Red/Blue. That's really, really hard!
It reminds me a bit of the state Magic the Gathering is in: Wizards knows Legacy and Vintage are a ridiculous unbalanced shitshow, so they just focus on developing for the much-scaled-down Standard format instead
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