When I designed the gameplay, I wanted to make a strong statement about political moderates.
The game is built to make you choose between two characters, and two moral alignments.
Do you kill your friend or fail your mission? Do you obey unreasonable orders or commit treason?
It’s four hours of that, then you see the consequences.
They tried to please everyone. So, they died, their friends died, and millions of people die.
They were pissed. So we changed the game to help them.
This is what amazed me.
People were STILL so uncomfortable with not pleasing both characters it barely made a statistical difference.