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Brianna Wu @Spacekatgal
, 6 tweets, 3 min read Read on Twitter
1/ Fun Fact about #Revolution60 play test data, and the human need to please people.

When I designed the gameplay, I wanted to make a strong statement about political moderates.

The game is built to make you choose between two characters, and two moral alignments.
2/ You can be professional and follow the rules, or you can be rogue and do what it takes to accomplish your mission.

You also have to side with either Minuete, who represents sacrifice - or Amelia. She represents individuality.
3/ The gameplay of #revolution60 is designed to let you play through it, then you see the outcome of your choices.

Do you kill your friend or fail your mission? Do you obey unreasonable orders or commit treason?

It’s four hours of that, then you see the consequences.
4/ When we got our play testing data back, some ABSURD number of people got the bad ending because they did not pick sides.

They tried to please everyone. So, they died, their friends died, and millions of people die.

They were pissed. So we changed the game to help them.
5/ We told them on the load screen, “If you do not choose between Minuete or Amelia, you will fail your mission and get the bad ending.”

This is what amazed me.

People were STILL so uncomfortable with not pleasing both characters it barely made a statistical difference.
6/ So, we left it in. It was important to make a statement the need to please everyone.

I forget the exact stats, but about 50 percent of players got the bad ending their first time through Revolution 60.

Interpret as you will.
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