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Alright, well we reached my lucky number in likes on my tweet asking if people wanted a personal account of my history as a so called "leaker", I don't know how much all of this well help change anyone's mind, but here we go.

This will be a really long tweet wall, I warn.
I'm gonna' be as open and honest as possible.

So before I get to the more interesting stuff, I should mention I get a lot of emails and messages sometimes with random tidbits I sorta' have to choose if I should share or not. I think I receive them because some people use me as
a mouth piece, others see I'm a strong horror enthusiast. There's a few accurate things I've posted due to these which aren't related to anything else, so let me get a few examples of this out of the way.

I revealed Scorn, that upcoming first-person horror game, through an email
sent to me full of concept art pieces. I deleted most of my NeoGAF post as I didn't want to be part of the site anymore, but the thread of that is still up and you can see most of my post through others quoting me back then: neogaf.com/threads/horror…
I tweeted right before the RE3 reveal I heard that RE3 was supposed to be released on April, and I know some can vouch in discussion I had mentioned several times I had randomly heard RE3 was releasing on April 3rd:
Moreso, I have old tweet threads here of me making my very strong case that Resistance was the multiplayer mode for Resident Evil 3, because in the Grapevine I had heard that RE3 had a 4v1 multiplayer Nemesis mode that may have evolved into Resistance.

There's a lot of small
things from the grapevine I could point out, but we'd be here for a while and it's not the main thing I want to talk about.

So, some people will not believe me on this, & that's fine, but I'm gonna' talk about Resident Evil 7 firstly.

So I'm a dork. I'm huge nerd. I love horror
and that's been true for a long time. I've been a vocal horror fan for a long, long while. So back when all RE7 had was a reveal trailer and that Lantern gameplay video, when everyone was convinced it was an Outlast clone and not Resident Evil, I made a huge geeky post on NeoGAF
with all my observations, speculation, etc: neogaf.com/threads/reside…

And after making this lengthy post, a few days later elsewhere I received an email from someone supposedly working on the game who had seen my speculation amongst a lot of critique for the game & reached out to
me, as I was about 70-80% accurate. I didn't believe a lick of it at first, but I played along, & we talked a lot. He shared a lot of things with me on RE7, but I didn't really believe him, I'm just a social butterfly who loves enthusiastically talking with people about passions.
But it started to change when some more damning stuff started to be talked about. I don't really want to share too much to out the guy's identity, but he started giving me a lot of pictures of Capcom's offices, things that definitely were not from things. And he showed some
things way before they were revealed, a few I can post now. I got shown the RE7 Collector's Edition model house thing way before it got revealed, though I didn't share this publicly:
I also talked privately with a few I trusted about what I knew about RE7. I only have some reddit DMs now about it, these were a few month before stuff got revealed, I'm cutting out information of who I was talking to at the time. To their credit, they never leaked it.
The animation test I talk about is this thing, though I deleted it because one shared it a bit too publicly and only re-uploaded it a few months ago, so I understand if some don't really believe it.
I re-uploaded the video much later here though if you want to see, but it was up earlier but someone shared the link so I deleted it:
Silly, I know.

Okay, so I knew about RE7's two DLCs for Not a Hero and the other one (didn't have a name back then). For a while.

Now, a lot of people, a lot of people, a loooooooot of people say I knew all about Not a Hero stuff from Data mining. I've had that thrown my way
quite a few times. However, I never understood how people thought I somehow datamined that Not a Hero was outsourced originally & how I made posts ahead of time saying that Not a Hero was going to get a huge delay because Capcom was going to rework it themselves.
I deleted the post when I left NeoGAF like most of my posts but thankfully Rely on Horror back in the day did summarize what I said back then: relyonhorror.com/latest-news/le…
And another post I made about it I didn't delete: neogaf.com/threads/reside…
Now End of Zoe stuff. On the surface it'll seem I was quite wrong about End of Zoe. I claimed multiple time it was horror-focused, is the biggie. But there is a story here I can share.

So, the End of Zoe DLC originally had nothing to do with Zoe, Jack, etc. It was originally
directed by Jordan Amaro, who was a person who worked on P.T.. He joined Capcom and wanted to make a Resident Evil game, direct one within a year or he'd leave the company. Jordan made a demo using RE7 assets to show off an idea he had for a horror-themes RE8 with a focus on
melee combat and limited supplies, using things in the environment as weapons, and designed a little demo to Capcom. Capcom loved it actually, but ended up turning it into RE7 DLC rather than RE8, which is not what Jordan wanted. Jordan left Capcom in February/March 2017 to join
Nintendo, and the DLC got heavily reworked. HEAVILY. The foundation of what was planned is still there, but the melee focus which was supposed to be a way to limit the player and make them vulnerable turned into swamp hobo punching simulator. The person who took over the DLC had
some pretty fun ideas of how to turn that into something entirely different. I know some of what I said didn't turn out being true, but there was a legitmate reason behind it, because the DLC really, really changed during its development. And stuff about the development still are
true, but of course as these things go most people saw where I was wrong from the final product.

OKAY, so now it's RE2 time! I have a lot to share here, so let's talk about it. This one is harder to share since after RE7 I went a bit more discreet with how I shared things.
So firstly, I went as the anonymous source for quite a few RE2 reports online. The Rely on Horror guys will back me up here, this article written here: relyonhorror.com/latest-news/so…

Was me as the source. And everything I shared there and then were only things I knew 100% for sure.
Some things were actually more optimized before release, they actually got RE2 running a fully 60fps on PS4 Standard, which I still think is a technical achievement.
I posted a lot of things, more than I should've said, on Biohaze forums in late 2017/early 2018. I actually got in trouble for it. A lot of what I said back then is deleted as the Biohaze forums were reset in 2018, but there's a few Spanish reports on what I said back then.
So let me talk a bit here. RE2 had a reeeaaaallly bumpy development. I talked at the time the game would be OTS, how various aspects were kept being put in and out like the Alligator kept being in the game, then taken out of the game, then put in the game. A/B scenarios were
planned, but then got cut because the project got way behind schedule so they decided to focus on just a Leon and Claire campaign. Now this was actually true, this is also why the developers themselves on E3 reveal were so amendment RE2 didn't have A/B campaigns, but then changed
their tune right before release, A/B scenarios in REmake 2 were literally a last minute addition. There were various things that changed about RE2 all the way up to release. There's so much I could say here, and have said here. I have Era post talking about this, but difficulty
finding them. I do know I have this old Discord exchange, I'll censor out sensitive information, but here this is:
There were a lot of misc things I knew about RE2 years in advance, but a lot changed. One area that I will give special mention to is the Fixed Camera Angle, since I'm sure some remember me talking about that.
And I will still insist: I said this multiple times, various things I said on Biohaze in 2017/2018 were later reflected by the actual developer comments, I said back then they had toyed around with fixed camera, first-person and OTS, and ultimately decided on OTS. But they kept
the other cameras in debug just in case. And around the game's E3 reveal, I got word they were experimenting with Fixed again, seeing if they could put it into the game as an unlockable.

As many of you know, that obviously did not end up in the final game.

BUT, even now I will
persist, they toyed around with the idea of an unlockable fixed camera mode, the auto-aim feature even is a leftover of that, but ultimately it was removed because they thought it took away from their vision of the game and it was just a bit too janky and the time and effort to
make it up to the quality bar they set for themselves wasn't worth the investment. I know some will never believe me on this even being a thing, but it was and I do know that for a fact.
Okay, so Sekiro: Shadows Die Twice.

I was 100% wrong on. I trusted the wrong person that someone else vouched for, everything I shared about it was 100% bullshit. And I do apologize for that, in my mind that has been my single major fuck-up to date. That was completely my fault,
and I shouldn't have shared that before gathering more evidence on the matter. That one was on me entirely.
Resident Evil 3. So here's something most do not know, but Resident Evil 2 actually got a HUGE delay, it wasn't supposed to release so close to Devil May Cry 5, it was supposed to release like a year earlier than it did, closer to RE2's 20th anniversary. Due to the bumpy dev of
the game, the game got delayed by a year. This affected RE3 a lot actually, cause while RE2 had a really bumpy development, RE3's development went surprisingly smoothly. It was ahead of schedule, the team loved what was coming out, they worked well together, they all understood
what they were trying to make, and more. By the time RE2 came out, RE3 was almost done. RE3 got delayed to space it a bit more from RE2, Capcom could've released RE3 easily in 2019 but for various reasons, the market, etc., they pushed it to where it is now, and also focused more
on expanding the multiplayer mode thing into the Resistance we know now.

So a lot of people will know I said around the time RE2 came out that RE3 "was much closer than people thought", and mentioned it was being outsourced. The company in question I refereed to with this was
M-Two, who are actually one of the lead developers in the game. I was a bit wrong say Div 1 was not working on it, because they were, I mis-relayed the information that the RE2 team was not working on it. M-Two are still the lead developer on it though, and actually let me tease
right now M-Two is the lead on another Resident Evil game, not the next one that releases but the one after that, but I promised I wouldn't say too much on that title for now.

I honestly didn't tease much about RE3 publicly outside of this, some people take my comments on it to
be me making "obvious guesses", but a lot of people didn't believe me back then, I can sure tell you that.

So that leads us into some stuff I've tweeted during the last year, as I've been doing that a bit more. Firstly, I've known about the two Silent Hill projects since 2018.
I'm very thankful the few I talk about things with don't share the stuff honestly, but I often hold onto information for a while before I publicly share it.
I tweeted about a lot of Resident Evil development things a year ago:


Most of it should be accurate, I hope some people can validate the stuff in the future. But there are two things I posted here which I want to emphasize on.
So the "Annual Resident Evil" thing I talked about is going to be true for a while longer. There is a Resident Evil game to launch in 2021, and a Resident Evil game set to launch in 2022. There may or may not be a year delay in 2023, hard to say right now.
Now, I've been teasing this, but let me also say something.

I was not wrong, it just changed shape!

Some know I've been teasing something recently. So let me get out there, I was actually wrong in my January 2020 tweets. Well not exactly wrong, I was right, but things changed.
What was supposed to be RE8 is still years off, it got taken off as RE8 because Capcom didn't want like a 7-8 year time gap between RE7 and RE8. I know more, but I'm waiting until April to talk about it, all I'll say is I laid a pretty direct clue in one of my recent tweets, but
honestly I don't think talking about it now when RE3 is literally three weeks away is the right timing, so I'm sitting on it for now. I think it's best it doesn't get spread and talked about until after RE3 comes out. but I do need to right something I said because something
since then has changed.

Also, Dino Crisis and Code Veronica stuff I said are true. Code Veronica may happen, but it's not in development right now. I say if you want it to happen, be vocal to Capcom channels. They listen to fans more than I think most think they do.
If anyone has any questions and I think I can answer it, feel free to ask. There's a lot I won't answer, something I should now express with everything is despite all of this and the corner I've put myself in, I don't really want to be known as a leaker. That sounds stupid after
everything I've just talked about, but I have more passion for games and I worry about the damage I cause companies with what I say. I love to share in things I know fans want to know and try to hint, but I kinda' hate knowing things I've shared may have ended up hurting the
people behind games. I try not to say too much publicly, but enough to get interest. And then things change and sometimes that makes worse since I said anything at all, it's kinda' how it works I suppose. I think about it though, and I think about what I should do with things.
I'm an enthusiast, I love sharing in that enthusiasm, I don't even really mind that a lot of people don't believe me on the things I share, and in fact I think it's good most are skeptic of me. But on a more personal level I do admit there's things about what I share which weigh
on my mind a bit. I do believe gaming is a bit too secretive, and many journalist are PR machines, but I also understand how leaks and such can potentially hurt a product and the people behind it. I try to share things mainly I think that help, don't hurt, but I don't feel I've
always succeeded at that. Anyways, I'm just starting to ramble now, that's mostly what I wanted to share on my own accounts of me posting stuff. Hopefully it was interesting enough.
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