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oh shit its a 2a help @HBJohnXuandou
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SNK HEROINES TAG TEAM FURY INFO COMBING THREAD.

I'm going to compile my discoveries into one thread so that it's collected. The Japanese and English trailers are different from each other so there's actually two videos to pull info from.
SO TO START OFF, your lifebar is actually split into two different segments right down the middle 50/50 at the beginning of the match. Pink for your special moves, green for health. To use special moves, you need to spend your pink gauge.
This is Leona's auto combo from KoFXIV, so it's safe to say that auto combos are in the game. Probably from mashing LP just like in KoFXIV.
This is a new mechanic, when running you can do this new running attack. When it hits it causes a wallbounce.
So you know how at the beginning I said your healthbar is split in half for special meter and health? Check out what happens when you tag. Your entire healthbar up until where your actual health is at gets filled with special meter.
Okay so a couple things here. First, Mai's full auto combo.

Second of all, THE ITEM SYSTEM. Underneath your healthbar is a diamond shape where you get items. I THINK these items are based on your partner choice. Earlier, Mai got this tornado item, then Mai uses it after a tag.
Here Leona jumps off the wall and does a sort of airdash? Possibly just a universal wall jump mechanic similar to Art of Fighting, but the airdash off the wall is interesting. Then she just does her jump D.
Kula calls in a giant snowflake assist that freezes the opponent on hit. Again, Kula got this item earlier and Athena calls it in. Athena follows up with her running attack into wallbounce.
REALLY HARD TO SEE BECAUSE OF THIS GIANT GOD DAMN TEXT, BUT

Leona here does the first two hits of her auto combo and then CANCELS INTO RUN AND THEN DOES HER RUN ATTACK, and then tag cancels the run attack. Tagging has super freeze during hit?
The juggle system is very loose. No idea what the rules to it are. This clip starts off with Yuri having done a 3 hit combo into a ground bounce, then does another ground bounce. Don't be fooled by editing trickery, the super didn't combo off of the DP there.
ONTO THE US TRAILER

Here's somewhat proof that this isn't a one button game. Kula does st.A into st.D. The fun stuff though, st.D ground bounces and she JUMP CANCELS ST.D INTO JUMP D. Athena juggles after the DP with jump C into Phoenix Arrow. Normals juggle.
Leona uses an item that causes poison, status ailments are in the game. Athena uses an item that fills her special meter up to where her life is without tagging out.
Supers seem to take "50%" special meter. I'm assuming at the very start of the round, it would take all the meter you have.
Oh I missed this. Underneath your healthbar, you have a secondary pink meter. This is your tagging meter. It takes a chunk of bar to tag, so you can get in a handful of tags, but then you'll need to let your meter recover.
And finally, here we see Yuri doing her running attack BAHN KNAKERU into crouching C, then waits approximately 3 years before doing a DP to finish the combo. More editing shenanigans, that super didn't combo from that series.
And that's it! That's all the info I could pull from the two trailers we have so far. Assumptions are basically, it's a 4 button game, there are auto combos, it has a magic series, jump cancels, wall/ground bounce, tagging, items based on characters/conditions(?) and wall jumps.
OH MAN I TOTALLY MISSED THAT YOU SHARE A HEALTH BAR BETWEEN YOUR TEAMMATES. That's kind of a big deal.
New discovery, it seems that the amount of meter it costs to tag is based on the amount of meter you need to recover, so if you do a lot of special moves in a combo and then tag, your special meter takes a big bite out of your tagging.
A correction:

I was probably way overthinking the "tag meter" thing. It's more likely that your two characters have their own special meter. So your two characters share health, but not meter, and you tag them out to recover meter.
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