That lasted 5 years.
So as complaints grew, it came as no surprise when in mid-2017, Steam started an orderly shutdown of Greenlight.
Now, for $100, even hobo Harry could publish media (games, barely-soft-porn, Anime fetish, furry bullshit etc) on Steam.
I need all 280 chars to express the hilarity of it all...
Build their own delivery system and curate it with their own popular games.
I told you it was hilarious.
And there are those who were actually upset about this. I'm not even joking.
Eventually the furor died down, and having multiple game launchers became normal
Funny twist: Because Steam allows it, over 95% of the games on those competing services, sell Steam keys; thus keeping Steam games WITHIN the Steam ecosystem. LOL!!
And as long as you publish on Steam, it's all free to use.
They've done the work, whether or not you use all of them, publishing on Steam uses one of those tools.
Though it's a small sampling, it was still alarming to me.
"largest share (32 percent) saying Steam currently does not justify Valve’s revenue share. 27 percent said such a large cut probably isn’t justified, and 17 percent said they just didn’t know."
Welcome to the ludicrous side of our games biz. Enjoy the fish.
And that was just last month.
When Steam allowed creators to make money during development via their Early Access (2013 debut), all rejoiced.
I mean, just read it and see for yourself.
Since it's inception, some games which made their debut on Steam, are now exclusive (some are timed) to Epic.
Similarly, others (curated by Epic) are bringing their titles over.
Even an exclusive in exchange for marketing, still has someone forking out [marketing] cash for the benefit of another.
That's not Steam's problem.
And this happened because gamers ASKED for it.
1) More money (higher royalties)
2) Better discovery of your game
3) No toxic community bs to deal with
That's basically it. All of it.
How about Sony and Microsoft locking down exclusives as a way to sell more console units?
At various times in our industry biz history, we've been here before.