Back in Dec, though some of us knew about it beforehand, Epic unveiled their own digital store.
It set the stage for a showdown (of sorts) with Steam
venturebeat.com/2018/12/06/epi…
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epicgames.com/store/en-US/ne…
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gamasutra.com/blogs/DerekSma…
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store.steampowered.com/news/8761/
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That lasted 5 years.
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So as complaints grew, it came as no surprise when in mid-2017, Steam started an orderly shutdown of Greenlight.
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steamcommunity.com/games/593110/a…
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Now, for $100, even hobo Harry could publish media (games, barely-soft-porn, Anime fetish, furry bullshit etc) on Steam.
partner.steamgames.com/steamdirect
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I need all 280 chars to express the hilarity of it all...
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Build their own delivery system and curate it with their own popular games.
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I told you it was hilarious.
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And there are those who were actually upset about this. I'm not even joking.
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Eventually the furor died down, and having multiple game launchers became normal
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Funny twist: Because Steam allows it, over 95% of the games on those competing services, sell Steam keys; thus keeping Steam games WITHIN the Steam ecosystem. LOL!!
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And as long as you publish on Steam, it's all free to use.
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partner.steamgames.com/doc/sdk
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lodgame.com/faqs/steam-ser…
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They've done the work, whether or not you use all of them, publishing on Steam uses one of those tools.
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Though it's a small sampling, it was still alarming to me.
gdconf.com/news/nearly-50…
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"largest share (32 percent) saying Steam currently does not justify Valve’s revenue share. 27 percent said such a large cut probably isn’t justified, and 17 percent said they just didn’t know."
Welcome to the ludicrous side of our games biz. Enjoy the fish.
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And that was just last month.
gamesindustry.biz/articles/2018-…
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When Steam allowed creators to make money during development via their Early Access (2013 debut), all rejoiced.
rockpapershotgun.com/2013/03/21/ste…
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kotaku.co.uk/2014/09/22/ste…
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I mean, just read it and see for yourself.
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gamesindustry.biz/articles/2018-…
Since it's inception, some games which made their debut on Steam, are now exclusive (some are timed) to Epic.
Similarly, others (curated by Epic) are bringing their titles over.
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Even an exclusive in exchange for marketing, still has someone forking out [marketing] cash for the benefit of another.
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That's not Steam's problem.
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And this happened because gamers ASKED for it.
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epicgames.com/store/en-US/ne…
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1) More money (higher royalties)
2) Better discovery of your game
3) No toxic community bs to deal with
That's basically it. All of it.
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How about Sony and Microsoft locking down exclusives as a way to sell more console units?
Same thing.
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pcgamer.com/metro-exodus-e…
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At various times in our industry biz history, we've been here before.
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