Back in 2016, @jBenson wrote an in-depth article "Inside the Troubled Development of Star Citizen" for @Kotaku_UK
It gave a very inside look into the development which - my blogs aside - had all the warning signs that the project was FUBAR.
kotaku.co.uk/tag/inside-sta…
@TheEscapistMag got threatened with legal action by CIG. That got settled, and the article was later removed. But we have archives
web.archive.org/web/2017011920…
It mentioned how Crytek devs like Sean Tracey, Paul Reindell and Hannes Appell became involved in the project.
It didn't go into Crytek's eventual extensive involvement
threadreaderapp.com/thread/9707143…
What now know as fact is a CLEAR indication that Chris Roberts established a pattern of LYING to backers
"We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."
web.archive.org/web/2017032004…
This would mean that dev actually started sometime in late 2012.
docdroid.net/3xk4ojP/att1-m…
See the problem with this?
Chris Roberts LIED to backers (and of course investors). As he has been doing since the very start of this project.
Let's examine this specific aspect, shall we?
Thing is, they didn't use it to build the game up from there, as it was never intended to be used for that.
robertsspaceindustries.com/comm-link/tran…
robertsspaceindustries.com/comm-link/tran…
robertsspaceindustries.com/comm-link/tran…
robertsspaceindustries.com/comm-link/tran…
It was DOA.
robertsspaceindustries.com/comm-link/tran…
Amid MAJOR performance and networking issues, it's now as dead as Star Marine before it.
robertsspaceindustries.com/spectrum/commu…
Why?
Because as I stated earlier, they were tech demos - not representative of a GAME
However, studios - let alone indie studios - tend not to scrap everything and start from scratch. Like ever. SOMETHING tends to survive such transitions.
We know this now to be FACT.
And, like a politician, THAT was the platform on which he sold backers the project. That he wouldn't do what publishers and/or devs do etc.
In Dec 2017, I wrote "Irreconcilable Differences" in which I documented why I believed that they NEVER switched to Lumberyard when they said they did.
dereksmart.com/2016/12/star-c…
I even write anecdotes like this from time to time.
threadreaderapp.com/thread/9381960…
THAT's the sort of thing that can prove not only if/when they switched, but also to what extent.
They KNOW that if their MtD is denied (as it will in whole or in part), they are SCREWED.
If nothing else, this Crytek lawsuit will continue to provide answers.