a) This game is nothing but geometric Brownian motion, as one might implement it on a computer (i.e. discretized). It's the workhorse model of mathematical finance.
b) There's nothing special about 0.6 and 1.5. For example 1.3 and 1.7 would work just as well.
c) Following from b), this is not about ruin or bankruptcy. No one can "go bankrupt" in this game because x=0 is inaccessible. You can add some solvency criterion "if you have less than $1, I consider you bankrupt" but that's add-on structure. It's not the key point.