Do people know how much human effort goes into even one line of rules?
[Small thread]
#gamedesign #TTRPG
Conceptualizing alone took days.
I did 5 playtests. That’s 25-30 person-hours of work. Then feedback.
I did a bunch of pseudo-playtests, just running the ideas by folks or making math models.
Of course, words is reductive, because you have to think about the feedback you receive, spend time making mental models, THEN figure out how to communicate that succinctly.
It’s easy to just wax lyrical, fill your game with examples, explain in careful detail.
It’s hard to make sure the player understand everything in limited space.
Do you judge a poem by how many words it uses?
#writing