Ratul Aich Profile picture
Nov 5, 2020 19 tweets 8 min read
What changes in video game ecosystem would encourage entrepreneurial growth of game developers and game designers?
quora.com/What-changes-i…

#gaming #GamingNews #GamingStartup #StartUp #Androidgames #pcgaming #gamedev #gamedesign #gamedeveloper #AVGC #design #designsystem
The industry is obsessed with terms like immersive gaming, pro gamers, longer gameplay sessions, engagement etc. The game dev community is growing at a rapid pace. The game schools, number of game startups, number of games launched in the market are growing alongside. Games are
competing for User’s attention. One game is trying to snatch the “session time” pie of another game.

The high worth individuals were early adopters of the internet and good spender. Similarly the high worth individuals were early adopters of Apple products and they are
good spenders for Games on Apple platform. Android has a volume of late adopters on low cost smartphones that spend less on the games they play on Android platforms. Extending the internet to the next billion users needs a different strategy aligned to their
spending capacity.

The window of budget, funding, development, scope creep, monetizing, publishing, marketing analytics and returns need to find parity for managing risk and motivation of video game entrepreneurs.

Due to advancement in cloud technology a good game can be
developed in a Game Development School, Game Development Incubation Center, Small Game Development Studio. One institute may follow one art style like a small studio. It is important to develop institutions like school of thoughts and
a school of art form.
1. This develops the identity and discoverability of the institution.
2. One institute one type of game, maintain focus, maintain specialty.

The expectation and behavior of hobbyist, noob, intermediate gamers are different from that of
Pro Gamers. Level of complexity, duration of game, duration of chapters, extension of on-screen options, complexity of the game controller, affects adaptation of the game for different types of player segments. A game development
does not necessarily mean PS5 full length games. A hobbyist play sessions may not be at length compared to a pro gamer. The routine could be occasional gaming. This may put to use by releasing the game chapter by chapter in episode.

A chapter by chapter releasing approach would
tackle the issue of scope creep. It will maintain the focus of the dev and design team. This will help to manage the clarity on budget wrt quality and follow the timely milestones. Micro investment on a chapter would help the investor to distribute risk by not putting
all the eggs in a single basket and maintain a portfolio instead. Chapter by chapter analytics would uncover insights by comparing one chapter with another. This will add to the confidence of the investors. Don’t reinvent the wheel. Don’t try to
unlock all the doors.
1. Create a new map for a new chapter in an existing game.
2. Replace a side character. Add a side character.
3. Improve the look of the main character without changing the action.
4. Improve the action of the
main character without changing the look.

People aware of User Experience are also aware of Design Systems. Similarly, Atlassian has Data Systems. AR / VR and Games requires Video Game Systems for Reusability of assets. This would make it possible to
sell Open Source Games Chapter by Chapter. Just the way it happens in movies, a comics plot like Batman, Spiderman, Joker is remade and released with different storyline. A new team on game director’s credibility would be put together to release
a game chapter. Independent game systems would maintain the collective.
1. Art Style and Artifact.
2. Designs of character, props, landscape and bg art.
3. Environment.
4. Code base.
5. Stories, Personalities and Character.
6. Documentation.
7. Action.

The most important thing is a sense of accomplishment achieved timely that will keep everyone upbeat and motivated including the investors. A month of work & investment is not much to grief upon if failed after release. Youtube is filled with
Indie game developers failure videos that began with a mammoth project. Don’t begin with a mammoth project because your hobbyist consumers are not consuming a mammoth at once. The thumb rules of the early 20th century might not fit now for the consumer.

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More from @rat9

Apr 1, 2021
I am in the midst of two world. Education in Visual Communication, Animation, Fine Arts and worked in Information Technology space as User Experience Principal Consultant. The society's temperament toward these two domains
are very different. Although, someone's need is someone else job. The advancement in Information Technology / Visual Technology (camera, media software, comm channels, technical frameworks / processes) will bear fruit only when the people in Visual Communication field will grow &
utilize these technologies alongside. The social outlook and support toward a person taking up Technology as a profession is overwhelming as compared to someone taking up different streams in Visual Communication as a profession in India. m.economictimes.com/tech/trendspot…
Read 10 tweets
Jan 9, 2021
How could learning the basics of philosophy help user experience designers to understand the socio-economic world?
Philosophy, Regulation in Society, Jurisprudence in Law, getting the


#ux #strategy #philosophy #jurisprudence #socioeconomic #design
approval for a new product or service in the market and Ethical Business practices share direct correlation. The hypothetical statements are stated by Philosophers and Sociologist at the Ecosystem level. Then they are further broken down to
objective levels for analysis.

Yesterday, I put on my thinking hat to look for articles and videos that could clarify the correlation. I found few of them.
Read 12 tweets
Oct 15, 2020
The right time has arrived along with the launch of The National #AVGC Policy to conceptualize a dedicated #Animation #Freelancer Website that may house the complete spectrum of 4000 specialist artists in different categories that are required to
create a full fledged animation feature film.
It takes 4000 professionals to complete an animation movie. The freelancer websites at its current state is good to hire a small team that may work on a small animation gig. Although, 4000 specialists work in a
full feature animation film that are distributed in three categories namely pre-production, production and post production. A dedicated freelance animation platform would evolve as the foundation for the full fledged animation feature film ecosystem.
Demand will improve when
Read 16 tweets
Oct 15, 2020
I am working on India Animation Industry Ecosystem Governance Vision Statement. #AVGC @CBFC_India @MIB_India
The many ways that could device the growth of indigenous full length animated feature films.
Everyone's ethos logos pathos is heartily welcomed.
Read 5 tweets
Oct 2, 2020
Government & Public websites are part of Essential Design & Universal Design. The private websites & apps have decade long visionary goals to achieve the next billion users, the next 200 million users. On the other hand, accessing the government websites is a necessity by
1.3 billion people in India, available at disposal. Jacob's Law of internet user experience, have a prime significance shaping the usability of Essential Universal Design System. Accessibility of technology (hardware & software), collective intelligence of people in a
demography, Average IQ of individuals living in village, town, city & metropolitan demands Jury Usability Evaluation of Essential Universal Designs at regular intervals. The human society have turned technology centric so does the
Read 4 tweets
Sep 30, 2020
An observation in India Post Office (#IndiaPostOffice).
Recently, I visited India post office to send Registred Post with acknowledgement. Acknowledgement letter is a postcard. Earlier the postcard is stapled with the envelope, some would also use sellotape to stick the ImageImage
postcard. It is not allowed anymore. The postcard need to be stitched with the envelope. The gentleman standing beside me in the queue suggest to visit a nearby tailor shop to get it stitched. I believe, there should be a way to get the work done in the premises. How could we
overcome this problem? One of the way is to find a cost effective stitching machine. Another way is to re-design the acknowledgement postcard that can be torn off at destination & posted. What are the other solutions?
Read 4 tweets

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