The industry is obsessed with terms like immersive gaming, pro gamers, longer gameplay sessions, engagement etc. The game dev community is growing at a rapid pace. The game schools, number of game startups, number of games launched in the market are growing alongside. Games are
competing for User’s attention. One game is trying to snatch the “session time” pie of another game.
The high worth individuals were early adopters of the internet and good spender. Similarly the high worth individuals were early adopters of Apple products and they are
good spenders for Games on Apple platform. Android has a volume of late adopters on low cost smartphones that spend less on the games they play on Android platforms. Extending the internet to the next billion users needs a different strategy aligned to their
spending capacity.
The window of budget, funding, development, scope creep, monetizing, publishing, marketing analytics and returns need to find parity for managing risk and motivation of video game entrepreneurs.
Due to advancement in cloud technology a good game can be
developed in a Game Development School, Game Development Incubation Center, Small Game Development Studio. One institute may follow one art style like a small studio. It is important to develop institutions like school of thoughts and
a school of art form. 1. This develops the identity and discoverability of the institution. 2. One institute one type of game, maintain focus, maintain specialty.
The expectation and behavior of hobbyist, noob, intermediate gamers are different from that of
Pro Gamers. Level of complexity, duration of game, duration of chapters, extension of on-screen options, complexity of the game controller, affects adaptation of the game for different types of player segments. A game development
does not necessarily mean PS5 full length games. A hobbyist play sessions may not be at length compared to a pro gamer. The routine could be occasional gaming. This may put to use by releasing the game chapter by chapter in episode.
A chapter by chapter releasing approach would
tackle the issue of scope creep. It will maintain the focus of the dev and design team. This will help to manage the clarity on budget wrt quality and follow the timely milestones. Micro investment on a chapter would help the investor to distribute risk by not putting
all the eggs in a single basket and maintain a portfolio instead. Chapter by chapter analytics would uncover insights by comparing one chapter with another. This will add to the confidence of the investors. Don’t reinvent the wheel. Don’t try to
unlock all the doors. 1. Create a new map for a new chapter in an existing game. 2. Replace a side character. Add a side character. 3. Improve the look of the main character without changing the action. 4. Improve the action of the
main character without changing the look.
People aware of User Experience are also aware of Design Systems. Similarly, Atlassian has Data Systems. AR / VR and Games requires Video Game Systems for Reusability of assets. This would make it possible to
sell Open Source Games Chapter by Chapter. Just the way it happens in movies, a comics plot like Batman, Spiderman, Joker is remade and released with different storyline. A new team on game director’s credibility would be put together to release
a game chapter. Independent game systems would maintain the collective. 1. Art Style and Artifact. 2. Designs of character, props, landscape and bg art. 3. Environment. 4. Code base. 5. Stories, Personalities and Character.
6. Documentation. 7. Action.
The most important thing is a sense of accomplishment achieved timely that will keep everyone upbeat and motivated including the investors. A month of work & investment is not much to grief upon if failed after release. Youtube is filled with
Indie game developers failure videos that began with a mammoth project. Don’t begin with a mammoth project because your hobbyist consumers are not consuming a mammoth at once. The thumb rules of the early 20th century might not fit now for the consumer.
The following article requires a number of citations. The content has been collected & collaged from
the history of edits contributed by different people on the ‘Aich Surname’ page in Wikipedia. The link to the Aich Surname Wikipedia page is as follows. en.wikipedia.org/wiki/Aich_(sur….
Aich (also spelled as Aitch) is a Hindu #Bengali surname belonging to the Maulika Kayastha
Aguri (agro) caste mainly found in Burdwan or Birbhuma and Hoogly.
Kayasthas are a sub-caste of Hindus, found across both historical and modern India. The #Kayasthas emerged as a sub-caste or Caste of the #Kshatriyas in Bengal during
@RAYSITI@BeReal_App I think this app is a good conversation starter every single day. It will also trigger group calling because eventually, people will like to discuss the life moments in the photos in detail with each other in their free time. The influencers may decide to
@RAYSITI@BeReal_App celebrate their mundane routine life like photographer Jamie Livingston.
@RAYSITI@BeReal_App In the long run, this app will draw down the FOMO and peer pressure among a group of friends, be more empathetic towards each other and this empathy will turn into a comfort zone that will inspire friends to collaborate over petty ideas.
I was watching the Personalization versus Customization video on the Nielsen Norman Group YouTube channel (). Looking from the lens of social psychology, I think a video on Personalization versus Comparison (Comparative Personalization) would sketch
the future roadmap of digital communication design. This is because I've been thinking about the many ways personalization can be taken advantage of socio-politically at a global level while watching the video 'How short-form video is rotting your brain?'
I'm totally perplexed after watching the movie #Kantara. The expressions of Būta Kōla are subtle yet extremely gravitated. The ending scene where father & son meets in the jungle & they communicate through eyebrows instantly draws a parity with Kathakali. The unmatchable energy
in 'hunkar' grunt completely consumes the atmosphere. Bhoota Kola characteristics wouldn't have diffused into the heart & mind of audience in absence of repeated premonitions & hallucinations of the protagonist Shiva. On a lighter note I think some people in the theater
@JioCare@reliancejio यह यूजर पैन पॉइंट्स मै जिओ यूजर इक्स्पीरीअन्स टीम के लिए खास तौर पर लिख राहा हूँ। मै चाहता हूँ की जिओ यूजर इक्स्पीरीअन्स के सीनियर मेम्बर और हेड मेरे इस टवीट को पढ़े। जिओ फाइबर के द्वारा जिओ टीवी प्लस उपयोग करने मे मूड खट्टा हो जाता है। पहले हम
टीवी चलाते थे और रीमोट मे चैनल नंबर दबाकर चैनल तक झट से पोहोच जाते थे। चैनल का नाम याद रखने की कोई खास जरूरत नहीं होती थी। एक चैनल मे पोहोचने के बाद, अप और डाउन एरो दबाकर ऊपर नीचे के चैनल ब्राउज़ कर लेते थे। अब चैनल का नाम याद करके रखना पड़ता है। बिस्तर पर लेटे लेटे अगर टीवी ऑन
करके चैनल लगाने का मन करता है तो पहले लाइट ऑन करना परता है जिओ टीवी प्लस बटन को रीमोट मे ढूंढने के लिए, फिर गले को साफ करके, चैनल को याद करके, रीमोट को मुह के सामने लाकर, चैनल का नाम जोर से बोलना परता है ताकि फैन की आवाज़ मे कही हमारी आवाज़ दब ना जाए। मतलब जो काम पहले केवल