Rather than teaching software specifics only, I also did a cultural tour of animation fundamentals, best works & studios in the field, and the business of motion design freelancing.
Most employees don't realize the massive additional costs absorbed by their employers. Freelancers don't have this luxury.
You have no paid holidays or days off. If you stop working, you earn nothing.
You have to buy very expensive professional hardware & software yourself.
You have to train hardcore, constantly update your knowledge & master the latest techniques to keep a competitive edge compared to other freelancers.
Oh, and if you're sick? No sick leave.
If you have children? No parental leave.
If you stop freelancing? No safety net or social welfare.
You earn 0 the minute you're not booked.
You're not paid for the worked hours, but for a unique skillset & expertise, the availability & discoverability, hardware & software.
But the agency invoiced €15000 to €25000 to the client, without any particular work except relay client feedback. So it is *largely* profitable for them.
So, don't worry too much about being too expensive as a freelancer on short projects.
Starting The Last Night from scratch was (and still is) a huge sacrifice financially.
Still, 0 regret. It's a much more interesting life than pointlessly renting my skills to brands.