The cheap water caustics breakdown in @UnrealEngine!
49 instructions and 1 texture sample
Works with dynamic lighting and has RGB split
Details below🔽 :)
#UE4Study #gamedev #indiedev #shaders
It requires the base texture to have RBG spit on it, and then it desaturates that using a sine wave.
I used a free @Substance3D generator for this one, but you easily can split a BW texture in PS.
share.substance3d.com/libraries/23
Another issue is flat 90-degree surfaces
a cheap and entirely fake solution for water caustics.
Huge thanks to @AlesTheBull for making the "Modular Cliffs" environment and its base water shader.
And since Tech Art isnt my main forte, please feel free to point out things that can be improved.
Cheers!